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Sinfar Wiki / Player ResourcesLeveling on Sinfar/Saban

Sinfar — Port Saban and surrounding desert
Saban

Explore → sphinxes → spiders/sand cats → graboids → golems/elementals → snakes → komodo dragons → Hamunaptra or Sabani Gang.

Best fit

An alternative regional adventure; final branch depends on build

Evidence

Newly recovered full builder itinerary; mostly 2017 evidence

The builder published exact 5–40 stages, then recorded deployment and balance fixes. These are historical character-level recommendations. Later Discord supports Hamunaptra’s late-game use; the entire desert chain has not been recently re-run.
All twelve routes
Compare other regions and play styles.
Gear and preparation
Materials, resistances and forging targets.

Route at a glance

Levels 1–4/5 — Port Saban and safe exploration

Go: Rodrick → Port Saban – Waterfront. Find the bazaar, forge/services and the mounted Saban travel guide.

Hunt: Use exploration and, if needed, a familiar starter rat area before the desert’s first published bracket.

Prepare: Acquire a first weapon, healing and basic defenses. The builder’s desert itinerary starts at 5, not 1.

Keep: Starter supplies; no special Saban 1–4 combat route was established.

Evidence and route notes

This preparation stage is an explicit bridge from general starter evidence.

Sources: F78270 · F100549 · F100823

Levels 5–10 — Southern Desert – Western Shore: sphinxes

Go: Use Saban’s regional travel service and map pins to reach the Southern Desert – Western Shore.

Hunt: Hunt the sphinx encounters.

Prepare: Test their actual difficulty with your character; the builder later adjusted their challenge ratings for XP.

Keep: The itinerary does not specify a sphinx component drop.

Evidence and route notes

Sources: F100625 · F100621 · F100905

Levels 10–15 — Southern Desert Valley / Northwest Passage; sand-cat alternative

Go: Desert spiders are reported in Southern Desert Valley and Northwest Passage. Felias Margeita sand cats are in Eastern Outskirts – South-east Coast.

Hunt: Choose spiders or sand cats, or alternate them.

Prepare: The first rollout said spiders 5–10, but the later consolidated itinerary says 10–15; this guide follows the later list.

Keep: Spider hair; sand cats drop giant hearts and animal meat.

Evidence and route notes

Sources: F100608 · F100625 · F100905

Levels 15–20 — The Plateau: graboids

Go: Travel to the desert Plateau.

Hunt: Hunt graboids.

Prepare: Do not infer immunities from their name. The builder later adjusted their XP-related stats.

Keep: Monster scales and vampire teeth.

Evidence and route notes

Sources: F100608 · F100625 · F101422

Levels 20–25 — Anubis tomb guardians, or dust/sand elementals

Go: Guardians: Eastern Outskirts – North, later renamed Saban – Hamunaptra. Elementals and lizardfolk clerics: Eastern Outskirts – East.

Hunt: Pick the branch your attacks and defenses handle better.

Prepare: These are distinct enemy groups. The older rollout’s CR 25–30 label is not treated as a contradiction to the later 20–25 player recommendation.

Keep: Guardians: steel ingots and golem hands. Elementals: gems. Lizardfolk: slaad tongues and gold.

Evidence and route notes

The name change is documented; current travel-menu wording should still be checked in game.

Sources: F100621 · F100625 · F100763

Levels 25–30 — Eastern Outskirts – North-East: vipers, cobras and black snakes

Go: Go to the northeastern outskirts near the reported water source.

Hunt: Hunt the snake encounters.

Prepare: The builder recorded later XP adjustments for vipers. No exact save or resistance threshold was recovered.

Keep: Humanoid/skeleton heads, skeleton knuckles and vampire teeth, as described by the builder.

Evidence and route notes

Sources: F100621 · F100625 · F100905

Levels 30–35 — Caravan Camp: komodo dragons

Go: Use the Saban travel guide to reach Caravan Camp.

Hunt: Hunt komodo dragons around the camp.

Prepare: The builder reduced the strength of their mind attack after deployment. Be prepared for mind effects; the old camp guards were removed.

Keep: Mindflayer brains; camp healer/pawn services were documented.

Evidence and route notes

Sources: F100625 · F100699 · F100763 · F100870

Levels 35–40 — Hamunaptra, or the Sabani Gang with suitable help

Go: Hamunaptra: use the mounted Saban fast-travel NPC; a 2026 account calls this NPC the Jawa. Enter the pyramid for the mummy route. Gang: Caravan Camp → map-pinned cave hideout.

Hunt: Caster-oriented finish: Hamunaptra mummies, using the anti-undead tools appropriate to your build. Alternative: organized Sabani Gang groups.

Prepare: Bring suitable help for the gang hideout: its creator described it as not really soloable during early balancing, with recurring traps. Hamunaptra particularly favors spellcasters with strong spell DCs, according to a 2024 DM response.

Keep: Hamunaptra loot/gold; gang loot, gold and magic bags historically reported.

Evidence and route notes

Hamunaptra’s second floor/key was only announced as forthcoming in the 2018 post. The route does not depend on that proposed floor or its proposed timer.

Sources: F100625 · F100720 · F100763 · F100822 · F116084 · D012 · D696 · D909

Quest notes

Hamunaptra second-floor key

A 2018 changelog discussed a future second floor and a key from a miniboss.

The captured post is future-tense development work. Do not send a player to farm a supposed key or rely on its proposed expiration timer without implementation evidence.

F104465

Changes and conflicting advice

Read the source comparisons

Saban rollout and creature CR

The initial spider rollout gives 5–10 while the later consolidated route gives 10–15. The guardian rollout’s CR label is not the same measurement as the route’s recommended player level. Later posts document XP and encounter adjustments.

Follow the later consolidated itinerary; present it as historical, supported by deployment notes and later Hamunaptra use.

F100608 · F100621 · F100625 · F100905 · F101422

Hamunaptra nerf claims

A 2024 player calls it nerfed. A DM response says no noticeable nerf as far as they know and describes the area as heavily DC-mage oriented; the same response confirms changes to Ambrosia Ruins.

Do not report the player’s Hamunaptra claim as a settled patch fact, or confuse difficulty for one build with reduced rewards for every build.

F116078 · F116084

Connected routes

Use these guides for the alternative starts, connecting stages and late-level finishes mentioned above.

Classic Sinifer Circuit · Icenfar

Report a change

Found a changed area, monster or route? Please report it to the team in Discord #leveling. Include the guide name, exact area and server, your character level/class, what changed, and when you checked it. A screenshot or current in-game description helps us update the right step.

Guide: Leveling on Sinfar/Saban. Use the Discussion tab if you prefer to leave a wiki note. Player reports will help keep these guides current.

Sources and attribution

Read the 19 source records

Original authors, displayed dates and message/post IDs are retained below. Discord links may require Sinfar server access. Initial research: 15 October 2026; Player Tool and Lotus field evidence: 16 October 2026.

  1. D012 — Maiden; 7/13/25, 12:14 AM. #leveling · Original message ID: 1393807698084102176. (edited)
  2. D696 — BeYond; 1/31/26, 10:54 AM. #leveling · Original message ID: 1467186252708315220.
  3. D909 — Widsy; 2/17/26, 5:51 PM. #leveling · Original message ID: 1473451743374479536.
  4. F78270 — Sevarian; Fri Dec 18, 2015 10:24 am. Re: Sinfars Levelling Guides · Original post ID: p78270.
  5. F100549 — TheLittleMermaid; Fri Nov 03, 2017 10:51 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100549.
  6. F100608 — TheLittleMermaid; Tue Nov 07, 2017 5:47 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100608.
  7. F100621 — TheLittleMermaid; Wed Nov 08, 2017 1:18 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100621.
  8. F100625 — TheLittleMermaid; Wed Nov 08, 2017 7:27 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100625.
  9. F100699 — TheLittleMermaid; Tue Nov 14, 2017 10:46 am. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100699.
  10. F100720 — TheLittleMermaid; Fri Nov 17, 2017 7:29 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100720.
  11. F100763 — TheLittleMermaid; Mon Nov 20, 2017 10:52 am. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100763.
  12. F100822 — TheLittleMermaid; Wed Nov 22, 2017 10:09 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100822.
  13. F100823 — TheLittleMermaid; Wed Nov 22, 2017 10:42 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100823.
  14. F100870 — TheLittleMermaid; Fri Nov 24, 2017 2:48 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100870.
  15. F100905 — TheLittleMermaid; Sat Nov 25, 2017 5:23 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100905.
  16. F101422 — TheLittleMermaid; Fri Dec 15, 2017 3:22 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p101422.
  17. F104465 — TheLittleMermaid; Sat May 19, 2018 10:34 am. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p104465.
  18. F116078 — kinkypie; Mon Jun 24, 2024 10:04 pm. More Reasonable 'Farming' Zones · Original post ID: p116078.
  19. F116084 — ItsABadger; Wed Jun 26, 2024 3:47 am. Re: More Reasonable 'Farming' Zones · Original post ID: p116084.